# Application Mounter: `mount( )` The `mount` function is the entry point of your reactive world. It bridges the gap between your SigPro logic and the browser's real DOM by rendering a component into a target element and managing its full reactive lifecycle. ## Function Signature ```typescript mount(component: Function | Node, target: string | HTMLElement): RuntimeObject ``` | Parameter | Type | Required | Description | | :--- | :--- | :--- | :--- | | **`component`** | `Function` or `Node` | Yes | A component function (returns a Node) or a direct DOM node. | | **`target`** | `string` or `HTMLElement` | Yes | CSS selector (e.g., `"#app"`) or DOM element where the app will be mounted. | **Returns:** A `Runtime` object with: - `container`: The actual DOM element created by the renderer. - `destroy()`: A method to completely unmount and clean up the application. > **Availability:** `mount` is exported from the SigPro module. In **ESM** you must import it (`import { mount } from 'sigpro'`). In the **IIFE** classic script, it is automatically available on `window`. The examples below assume the function is already in scope. --- ## Usage Patterns ### 1. Main Application Entry Point ```javascript import { mount } from 'sigpro'; const App = () => div({ class: "app" }, [ h1("Hello SigPro"), button("Click me") ]); mount(App, '#app'); ``` ### 2. Reactive Widget (Island Architecture) Mount small reactive components into static HTML pages. ```javascript const Counter = () => { const count = $(0); return button({ onclick: () => count(count() + 1) }, () => `Clicks: ${count()}`); }; mount(Counter, '#sidebar-widget'); ``` ### 3. Direct Node Mounting You can also mount an already existing DOM node. ```javascript const myDiv = div("I am already a node"); mount(myDiv, '#container'); ``` --- ## How It Works (Lifecycle & Cleanup) When you call `mount`, SigPro performs these steps: 1. **Duplicate Detection** SigPro keeps a `WeakMap` (`MOUNTED_NODES`) that tracks which DOM target already has a mounted runtime. If you mount a new component to the same target, the previous instance is **automatically destroyed** before the new one is rendered. This prevents memory leaks and “zombie effects”. 2. **Render Phase** The `render` function creates a **cleanup container** (a `div` with `style="display: contents"`), and executes the component inside a fresh reactive owner. All effects (`watch`), event listeners, and child components created during this render are captured. 3. **DOM Injection** The target element is cleared using `replaceChildren()`, and the container (which holds the rendered content) is appended. 4. **Runtime Object** Returns an object `{ _isRuntime: true, container, destroy }`. The `destroy` function recursively disposes all effects, cleans up DOM nodes, and removes the container from the parent. --- ## Manual Unmounting You can call `destroy()` at any time to tear down the application. This is essential for imperatively managed UI like **modals**, **toasts**, or **dynamic panels**. ```javascript const widget = mount(MyToast, '#toast-container'); // Later, remove it completely: widget.destroy(); ``` --- ## Automatic Re‑mount on Same Target If you call `mount` a second time on the same target, SigPro automatically destroys the previous instance and replaces it with the new one. No manual cleanup required. ```javascript mount(LoginScreen, '#app'); // ... later, after login mount(Dashboard, '#app'); // LoginScreen is destroyed automatically ``` --- ## What is Automatically Cleaned Up When `destroy()` is called (or when a new mount replaces an old one), everything is purged: - All `watch` effects - All event listeners added via SigPro (`onClick`, `onInput`, etc.) - All child components created with `when`, `each`, or nested `mount` calls - Any custom cleanups registered with `onUnmount` > **You only need manual cleanup** for external resources not managed by SigPro (e.g., `setInterval`, third‑party libraries, WebSocket connections). Use `onUnmount` for that. --- ## Complete Example ```javascript import { $, mount } from 'sigpro'; const App = () => { const count = $(0); return div({ class: "demo" }, [ h1(() => `Count: ${count()}`), button({ onClick: () => count(count() + 1) }, "Increment") ]); }; const runtime = mount(App, '#app'); // Destroy after 10 seconds setTimeout(() => runtime.destroy(), 10000); ``` --- ## Summary Cheat Sheet | Goal | Code | | :--- | :--- | | Mount to a CSS selector | `mount(App, '#root')` | | Mount to a DOM element | `mount(App, document.getElementById('root'))` | | Mount a static node | `mount(div("Hello"), '#target')` | | Manual destruction | `const app = mount(App, '#app'); app.destroy();` | | Auto‑replace on same target | Just call `mount` again – SigPro handles cleanup. | > **Note:** The target must exist in the DOM at the time of mounting.